3D Garment Modelling - Conception of its Structure in 3D
Year: 2016
Journal: Fibres Text. East. Eur.
Authors: Cichocka, A; Bruniaux, P; Frydrych, I
This work presents the results of our approach in the field of modelling and numerical simulation of a garment in a 3D virtual environment. In our study we take into account the strategic point of approach where the numerical avatar model integrates the garment model by association without difficulty. On the other hand the flattening of 2D and 3D garment patterns need to be associative, accurate and impose the existing fabric deformation linked with a garment drape. The results mentioned in our previous paper showed that the adaptive mannequin morphotype model follows the human body morphology from the scanner, although large deformations were imposed to the initial human body during the creation process presented. This model is dedicated to the ready-to-wear garment sectors except for garments very close-fitting to the body (ease allowance value = 0 or negative) such as corsetry, because in this particular case it is necessary to consider the evolution of the chest for women. Moreover the concept of design offered is of sufficient interest to follow the results of the measurement. With this adaptive mannequin morphotype model, we will describe the study on the development of garment models in a 3D environment.